How to Get the Worst Art for Your Game
EDIT: It has been rightfully pointed out that displaying this on mobile doesn't work. Allow me a few days of OCD'ing this.
So you need art for your game?
Do it this way to guarantee the worst possible experience with it all, from hiring to deadline.
I shortened unfairly and was quite sarcastic. Know that I did not write this from a developer or publisher perspective. I am an artist myself, so I know the game dev problems of hiring artists from the other side. Every project I ever quit, or that rained out and was never published, much less commercially successful, did at least one of the points in this article.
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| Status | Released |
| Category | Book |
| Rating | Rated 5.0 out of 5 stars (2 total ratings) |
| Author | Ranarh |
| Content | No generative AI was used |


Comments
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Reminds me of Artindi's "How to Fail at Game Development" series. Great job =]
Haha, there is so much more to fail at than just picking art or artist indeed. Thanks for the reading suggestion!
I was thinking about hiring an artist recently. Now with this guide I can have the worst experience possible and have something to bitch about on r/GameDev! Thanks so much!
Great! Glad to be of minimal help! I did leave out that whining about it online and never blaming oneself is crucial to the process.
Cool! I like the succinct, sarcastic tone!
It seemed appropriate :D I often find that telling people how other people do things The Hard Way™ they find it a little easier to just follow the bloody advice everybody has been giving them all along
Thanks for sharing this! Btw, did you make the program zine is in yourself? If not, where did you get it?
Half and half - I programmed everyhting but the page flip effect which is an open source JS library. Help yourself to it if you like it!
(I might upload a template one of these days.)