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Devlog
Submission to AestheticJam: Honeycore
Submission to WOMEN's GAME FEST (2026)
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A Thousand Bees DEMO
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Devlog
Nicer demo, with accessibility features
March 04, 2026
by
Ranarh
2
#atb
After Steam Next Fest I made some small improvements and fixes to the current demo. it now has • the ability to remove bees when found • a function for bigger hitboxes, so clicks don't have to be...
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Linux Demo available now!
February 27, 2026
by
Ranarh
2
I am using the Defold engine for my games. I picked this engine, because it exports so easily to so many platforms (I mean, reallly - I choose a menu point, take a sip, and boom! it's done). That is w...
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The full demo of A Thousand Bees is here!
February 07, 2026
by
Ranarh
1
#demo
Calling a demo full is a tiny bit odd but my point is that this now is the fully featured game. Except it has one level to show off how it plays; how many objects to find, the look and feel. With the...
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New level art for A Thousand Bees
January 23, 2026
by
Ranarh
2
More and more levels are being finished. I just laid final strokes down on the third level, which is also the largest do date with a total of 98 items to find. Audio is implemented for the menu and fi...
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Renamed into A Thousand Bees, and: Launching as full game!
January 13, 2026
by
Ranarh
2
#steam
This cute little hidden objects game was originally created for the Honeycore Jam, in January 2025. It will now get a full, polished release with ove a dozen levels and a literal thousand objects to f...
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57 Bees Weekend Edition! Lots of QoL improvements
April 24, 2025
by
Ranarh
1
#update
"Weekend Editions" are a little extra time thrown at jam entries. This update includes quality of life improvements: • Smaller counter that moves when you get close • Sensible zooming • Visual f...
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