Hello and congratulations on completing a game. That is a great feat you should be proud of. However, after defeating it, I cannot say this is an adventure game, so I am removing it from the Adventure Game Challenge jam. Best of luck with your future games!
I have to agree that this is not an adventure game, but rather a kind of action or puzzle game. I highly recommend that the talking noises either are removed or are varied. That said, I completed the game and found the puzzles okay, although I'm not generally a fan of this type of game. When dying repeatedly, it gives me the same sort of frustration that a platform game does when I cannot make a jump. That's not to say there is anything wrong with the type of game, just that I prefer slower types of gameplay myself.
We got a lot of comments about the speech ;) We'll improve that next time around. Sorry you didn't like the puzzles, I understand your frustration. I would love to do games with more adjustable features, but that is one of the things that require time that jams do not necessarily offer.
There were nothing wrong with the puzzles, it's simply that an old fart like myself plays the games of this adventure jam expecting adventure games. So don't beat yourself up over that. For its genre, the puzzles worked just fine. It's more a game my kids would enjoy, while my slower reflexes makes me struggle a bit.
I'm sorry, but this game doesn't feel like a traditional point 'n click adventure game at all. The controls are clumsy, and there's not a single puzzle in the game. The talking noises were getting on my nerves the whole time.
I'm sorry to hear you didn't like it. We were quite pressed for time and of course would've liked to perform better. However, we did not aim for point'n click but a story-centric adventure with puzzles (evade and trap enemies) - much of which has been left on the cutting room floor.
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Hello and congratulations on completing a game. That is a great feat you should be proud of. However, after defeating it, I cannot say this is an adventure game, so I am removing it from the Adventure Game Challenge jam. Best of luck with your future games!
I understand. We did our best but sometimes things don't add up. We will certainly try again at the next adventure game challenge!
I have to agree that this is not an adventure game, but rather a kind of action or puzzle game. I highly recommend that the talking noises either are removed or are varied. That said, I completed the game and found the puzzles okay, although I'm not generally a fan of this type of game. When dying repeatedly, it gives me the same sort of frustration that a platform game does when I cannot make a jump. That's not to say there is anything wrong with the type of game, just that I prefer slower types of gameplay myself.
We got a lot of comments about the speech ;) We'll improve that next time around. Sorry you didn't like the puzzles, I understand your frustration. I would love to do games with more adjustable features, but that is one of the things that require time that jams do not necessarily offer.
There were nothing wrong with the puzzles, it's simply that an old fart like myself plays the games of this adventure jam expecting adventure games. So don't beat yourself up over that. For its genre, the puzzles worked just fine. It's more a game my kids would enjoy, while my slower reflexes makes me struggle a bit.
I'm sorry, but this game doesn't feel like a traditional point 'n click adventure game at all. The controls are clumsy, and there's not a single puzzle in the game. The talking noises were getting on my nerves the whole time.
I'm sorry to hear you didn't like it. We were quite pressed for time and of course would've liked to perform better. However, we did not aim for point'n click but a story-centric adventure with puzzles (evade and trap enemies) - much of which has been left on the cutting room floor.
Good luck for next time! I hope my feedback helps—it’s important to learn from constructive criticism too.