
Familiar City
A downloadable game
You are a Street Mage familiar!
The times are long gone when mages were Latin-mumbling shut-ins in robes. Modern, urban mages use earbuds enchanted with far-hearing spells, have ward spells around their social media accounts (which again are brought to life as homunculi to feed themselves). And nearly any mage has a familiar. While the owls and black crows will never really go out of fashion, inconspicious familiars are seen all around us.
You are such a familiar! Figure out your ever-present animal type, what modern magic you bring to the table, and tell us about your favourite food place (food is important), in this colourfully handcrafted, visual note-taking style micro RPG. I'd love to hear your stories!
Required for play
Something to write with, a piece of garbage like a candy wrapper, bottlecap, run-down eraser, etc. (or a d8 if you're fancy).
Prints on up to A3! Available in Deutsch and English.
Created for Street Grimoire Jam
Art, game design, writing by Jennifer S. Lange
Published by Make it a Triple, 2025
Get in touch: Mastodon | Bluesky | Discord
| Status | In development |
| Category | Physical game |
| Author | Ranarh |
| Tags | Animals, artgame, Fantasy, journaling, Magic, Singleplayer, Solo RPG, supernatural, Tabletop role-playing game, Wizards |
| Average session | A few minutes |
| Languages | German, English |
| Links | Discord |
Purchase
In order to download this game you must purchase it at or above the minimum price of $1.97 USD. You will get access to the following files:
Exclusive content
Support this game at or above a special price point to receive something exclusive.
Community Copies up for Grabs!
For those who can't or won't afford this. If you like what you get, tell people about it.
Development log
- Accessible Web version now available!May 15, 2025



Comments
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I want to suggest that if you charge money for something, charge at least 5$.
From what I can tell, people who will pay 2$ will pay 5$. The trouble is that itch takes a cut from every transaction, even tiny ones. So if you charge a small amount, itch gets most of the money, not you.
Just trying to be helpful!
I appreciate your input. Pricing isn't easy. I try to keep things in comparison - if I price nothing lower than 5 bucks and then make something that is obviously smaller than other products, how do I justify the bottom cap? There is also always the balance between PWYW and small price. Thanks for the confidence in my games in any case!