Vagueness and the Paradoxes it Causes
A little mental exercise following the sorites paradox with the help of textual visualisation. When is a pile a pile? Mathematically, it always is, but experience says otherwise. A grateful nod to science, and a clicker game in one.
Game design + programming: Jennifer S. Lange
Additional programming: Norman Lorenz
Published by Make it a Triple, 2024. Get in touch: Bluesky Mastodon Discord
| Status | Released |
| Platforms | HTML5 |
| Author | Ranarh |
| Genre | Educational, Interactive Fiction |
| Made with | Twine |
| Tags | 2D, Clicker, Minimalist, mythology, No AI, Short, Singleplayer, Text based |
| Average session | A few minutes |
| Inputs | Mouse |

Comments
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It was awesome to see a "real" paradox in the Educational Jam after my own fake-paradox!
I was worried I was alone and out there in left field.
By the way, did you click Enable Scrollbars? The final screen got cut off. Which isn't a big deal -- I could click ctrl-A to cut and paste it. But it's something I've forgotten too.
I did not. They are enabled now. Thanks for catching that!
Thanks for playing! I tried yours this afternoon but my Firefox threw an error. Would love to try again though!
Thanks for giving a look! If you can reproduce the error I'd like to know. It works OK on my Firefox, but then again I write more parser games than Twine so there's a possibility I'm missing something.