Vagueness and the Paradoxes it Causes
A little mental exercise following the sorites paradox with the help of textual visualisation. When is a pile a pile? Mathematically, it always is, but experience says otherwise. A grateful nod to science, and a clicker game in one.
Game design + programming: Jennifer S. Lange
Additional programming: Norman Lorenz
Published by Make it a Triple
Published | 18 days ago |
Status | Released |
Platforms | HTML5 |
Author | Ranarh |
Genre | Educational, Interactive Fiction |
Made with | Twine |
Tags | 2D, Clicker, Singleplayer, Text based |
Average session | A few minutes |
Inputs | Mouse |
Comments
Log in with itch.io to leave a comment.
It was awesome to see a "real" paradox in the Educational Jam after my own fake-paradox!
I was worried I was alone and out there in left field.
By the way, did you click Enable Scrollbars? The final screen got cut off. Which isn't a big deal -- I could click ctrl-A to cut and paste it. But it's something I've forgotten too.
I did not. They are enabled now. Thanks for catching that!
Thanks for playing! I tried yours this afternoon but my Firefox threw an error. Would love to try again though!
Thanks for giving a look! If you can reproduce the error I'd like to know. It works OK on my Firefox, but then again I write more parser games than Twine so there's a possibility I'm missing something.